

I shouldn't have to dig through my limited friends list just to see who has the same game as me, and hope their schedule synthesises with mine. If I jump into the game solo and it feels like something missing, or that I'm playing it wrong, then you've screwed over those people. What's worse however, is building a single player experience around cooperative play. On the one hand, if they make a single player campaign, then simply add co-op to it, the cooperative play feature is going to end up feeling tacked on and as a result, it won't feel as fleshed out as it should.

You see, if one makes a drop-in, drop-out co-op campaign, they essentially have to make two campaigns. Yes, it's optional, but that doesn't mean that it's not the better option. One of my biggest concerns about Dead Space 3 is its co-op feature. 3 Cover Art Clichés and Consumer Controversies.
